This is the desk I used in my first foray into 3D design. While the world would probably be a better place if that project is never played again, most of the environmental modeling for the project wasn’t bad... The wooden desk surface is polygon, but the rest of the chair and metalwork is all nurbs based. The ‘classroom death’ gray tiles are taken from a photograph, and the rest of the textures are either 3D textures generated within Softimage, or simply material values with reflection. The original project had 25 of these stupid desks, and took FOREVER to render...

 

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