This aquarium provided the environment for my last
student work, Sushi. The action of the project took place entirely
within the tank, so many of the internal components needed to
have a high level of realism. There is a close up of the heater
linked from the previous page, as an example of that detail. The
tank itself is polygon based, but the practically everything else
is nurbs based. Multiple levels of transparency and reflection
give the tank extra polish, but regrettably kills render time.
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