This aquarium provided the environment for my last student work, Sushi. The action of the project took place entirely within the tank, so many of the internal components needed to have a high level of realism. There is a close up of the heater linked from the previous page, as an example of that detail. The tank itself is polygon based, but the practically everything else is nurbs based. Multiple levels of transparency and reflection give the tank extra polish, but regrettably kills render time.

 

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